My Role: UI/UX Designer
A 2D matchmaking game created during Global Game Jam 2023. In this game, player brings cutes couples together by making them a perfect root beer!
My Role: Level Designer
A wholesome story-driven metroidvania. Player controls a cute little spider who tries to convince other members of the spider community to go vegetarian by collecting and experimenting with alternative food sources.
My Role: UI Artist, Character Artist
A 2D stealth game created for my senior capstone project. In Nekromanteia, player traverses a Greece embroiled in the conflict of World War II, using their wits and the power of the ancient Greek God of Death to evade detection and strike back at the occupying Nazis.
My Role: Lead Designer, Artist
A strategy game created to address the ongoing lithium mining issue in Bolivia and any countries alike. With each encounter, player must swipe left or right in order to approve or deny the request which will lead to a series of different endings.
My Role: Lead Designer, Artist
A strategy game created to address the ongoing lithium mining issue in Bolivia and any countries alike. With each encounter, player must swipe left or right in order to approve or deny the request which will lead to a series of different endings.
My Role: UI Artist
A 2D simulation game created during Global Game Jam 2019. Welcome to Tastes Like Home, the magical pop-up tea shop. Here we carry everything from classics to the most whimsical blends – whatever fits your palette. Come in, try a sip, and we guarantee that it’ll taste just like home.
My Role: Lead Artist, Game Designer
A text-based puzzle game created during IGDA San Diego Game Jam 2018. A game where you play as the brilliant Dr. Pako as he helps his kindergarten patient, while Dr. Pako is a kindergartener himself.
My Role: Artist, Game Designer
A 2D puzzle game created during Ludum Dare 42. As the taco chef, the player must grab the correct ingredients to complete the order, while grabbing the wrong ingredients cancels the order. Remember to not touch any dirty socks and fish bones, or your restaurant will be shut down!
My Role: Lead Artist, Game Designer
A pseudo horror puzzle game created during Global Game Jam 2018. The player must transmit their soul between mediums to find their way through a labyrinth of rooms. Can you find your way out before the House of Mirrors swallows you whole, or will you be able to traverse the maze and find the secrets that lie within?
My Role: Game Designer, Artist
Winner of the Goethe Institut gr8artgames Boston Game Jam 2017. A 2D art game in which the player uses the mouse (click and hold) to help refugees remember and envision better and safer times so they can gather the strength to move on and escape from danger. The team was sponsored to showcase the game at A MAZE. / Berlin 2018.
My Role: UI Art Lead, Project Manager
Showcased at Museums and the Web 2019 at the Museum of Fine Arts (Boston). An alternate reality mystery game being developed under the lead of Professor Celia Pearce. The game centers around the true identity of the creator of La Fontaine, considered by many art historians to be the most influential artwork of the 20th century.
My Role: UI Artist, Sound Designer
A 2-player fighting game created during the Northeastern University Game Development Club Game Jam 2017. Select from a roster of wrestling yarn puppets. Run, jump, and try to butt bounce your enemy off the map. Yarn power ups will fall and make your butt bigger and increase the effectiveness of your butt bounce.
My Role: Producer, Character Artist
The Beauty of Poppies is a story-driven RPG being developed under Professor Brandon Sichling. Players take the role of “The Corporal,” a Marine stationed in Afghanistan whose choices decide what the people in the region can become.